November 5, 2014
by Jillian Brown
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‘Unlocking the Potential’ – DEECD’s digital learning strategy released

Earlier this week Department of Education and Early Childhood Development released its Digital Learning Strategy, Unlocking the Potential – A digital learning strategy for Victorian learning and development settings (2014 – 2017). The Digital Learning Strategy outlines the Department’s plan to strengthen digital learning in order to improve learner outcomes.

DLStrategy

Unlocking the Potential – A digital learning strategy for Victorian education and development settings sets out three interconnected strategic themes and a set of actions:

  • Unlocking learning potential: a focus on curriculum, pedagogy, assessment and reporting, which will be enabled, supported, extended and re-imagined by digital technologies
  • Harnessing technology: leveraging infrastructure to support teaching and learning
  • Changing culture and supporting innovation: strengthening leadership, capacity building and promoting and adopting evidence-based practice and partnerships.

The strategy addresses early childhood, schools and vocational education and training settings and:

  • describes the rich learning opportunities that digital technologies offer
  • outlines the challenges and opportunities Victoria faces in achieving widespread and effective use of digital learning
  • describes 12 key actions that will be undertaken by the Department.

Practical ICT planning resources and programs are also available to support school leaders to drive change and implement a whole school approach to technology-enabled learning.

The release of the strategy is a valuable step in supporting schools in implementing ICT, and reaffirming the view that learning can be significantly enhanced by an explicit focus on identifying and demonstrating the opportunities and benefits that digital technologies can provide across curriculum, pedagogy, assessment and reporting.

Unlocking the Potential – A digital learning strategy for Victorian learning and development settings can be accessed at: http://www.education.vic.gov.au/about/department/Pages/unlockpotential.aspx

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October 29, 2014
by Sandy Phillips
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2 Virtual Conferences for students – Cyberbullying and Security

Virtual Cybersmart Online Presentation – Cyberbullying

Date/time:    Thursday 13 November 2014, 10 am – 10.40 am

Audience:           Years 4, 5 and 6 students.

Register here: https://www.surveymonkey.com/s/vccyberbullying

Once you register you will be sent the details of the event including the link to enter the virtual room.

AND

Virtual Cybersmart Online Presentation – Cyber Security

Date/time: Thursday 4 December 2014, 10 am – 10.40 am.

Audience:   Years 4, 5 and 6 students.

Register here:https://www.surveymonkey.com/s/vcsecurity

To access the support of your Virtual Coach go to: http://global2.vic.edu.au/?p=3534

Once you register you will be sent the details of the event including the link to enter the virtual room.

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October 22, 2014
by Jillian Brown
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New Pedagogies for Deep Learning – a Global Partnership

Across Victoria, a number of schools are involved in the New Pedagogies for Deep Learning program. This exciting program is a global partnership that focuses on implementing deep learning goals across whole education systems to enable new pedagogies accelerated by technology. The New Pedagogies for Deep Learning initiative brings together 1,000 schools from ten countries. In Australia, participating schools comprise 79 from Victoria and 21 schools from Tasmania. The measures for deep learning are built around six competencies – collaboration, creativity, citizenship, communication, critical thinking, and character. Since the commencement of the program schools have been working to determine the path to engage students to develop skills to be lifelong learners; creative, connected and collaborative problem solvers who can successfully participate and innovate in our increasingly connected world. Schools are defining their approaches to develop deep learning competencies that go beyond 21st Century skills and work towards design and practice in teaching and learning that will lead to more successful futures for students.

NPDL

One of the key global leaders of the New Pedagogies project is Michael Fullan. Michael advises policymakers and local leaders around the world in helping to enrich and enhance every child’s learning experience. A prolific award-wining author, Michael received the order of Canada in 2012. He holds honorary doctorates from several universities. Michael’s work on educational reform has led to improvements in literacy, numeracy and school graduation rates, while closing gap at schools to impoverished areas.  

A great opportunity to hear Michael Fullan is coming up at ACMI on Wednesday 29th October. Michael will be at presenting on ‘New Pedagogies for Deep Learning – a Global Partnership’, along with Tony Mackay, MC. This session commences at 9:30am and concludes at approximately 11:30am. Morning tea is provided after the session. This session is designed for school leaders and teachers who are striving to develop learning experiences that go beyond the surface and identify a framework for deep learning competencies.

To register for this event, please visit https://www.acmi.net.au/education/teacher-programs-resources/new-pedagogies-for-deep-learning/

For more information, see: www.education.vic.gov.au/school/teachers/support/Pages/deeplearning.aspx or contact Digital Learning at digital.learning@edumail.vic.gov.au

 

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October 8, 2014
by Jillian Brown
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Autodesk Inventor and Mudbox

Our Guest blogger, Carlin Grieve, is Science Coordinator and IT Manager at Epping Secondary College

For several years I had been trying to get anything 3D into the school but faced two problems that seem to exist at most secondary schools: staff capacity and the cost of professional software. Although there are free software solutions available like Blender, GIMP, etc. the steep learning curve of these programs was too daunting for staff and trial groups of students. This was mainly due to the user interfaces (UI) being overly complex with too many buttons & options. Not only did this turn staff away from the thought of 3D at secondary schools, but also disengaged students because they didn’t get an immediate result. This created a wall I couldn’t seem to get past, with funds already allocated to other areas of the school.

However, Autodesk Inventor & Mudbox offer a tool that is easier to use with polished UI’s and design features such as basic functions at the forefront, which impacts greatly on the functionality and usability of these 3D tools. When Autodesk made their licences free for schools, this overcame the issue of funding, and also removed the risk for schools. The combination of this free licence with the free licence they already give students to continue working on skills and projects at home offered a brilliant solution.

In terms of content, a number of projects exist on the Autodesk Digital STEAM workshop with lesson plans & tutorials to help both the students and staff. At our school we also plan to create our own content. Although still in the very early stages, appropriate resources will be developed over the remainder of the year to support students and staff. Here at Epping Secondary College, we plan to use this software in the following ways:

Autodesk 3ds Max & Autodesk Mudbox

  • Create custom models & animations for the Programming elective teaching Unity3D (www.unity3d.com). This replaces purchased models, and will help tie art and digital technologies curriculum together.

autodesk3

  • Science (Other) – currently investigating how 3D Scanned objects will work in this software or if Autodesk Meshmixer still works just as well.

Autodesk Inventor

  • Science Year 7/8 – Gears
    • Designing gears, 3D printing the student’s gears with compatibility with the old Lego Technic sets the school has.
    • Integration activity: printing Gears and describing how they work.
    • Mainstream: designing gears, printing Gears, describing how they work in detail.
    • Extension: designing gears with specific gear ratios, printing gears, measuring gear ratios.autodesk
  • Technology
    • Draw designs of products to be made in the workshop.

 

Worth noting is that I have no official training when it comes to 3D modelling and CAD drawing and I am definitely no expert. I am all self-taught and access tutorials found around the web. This goes to show that no matter what your teaching method or background, anybody can be trained in this software and should make the effort to really give students the best chance they can.

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October 8, 2014
by Jillian Brown
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Getting started with Autodesk Inventor

This week’s Guest Blogger is Renee Howell from Kyabram P-12 College

I have been teaching a year 9 elective class called ‘F1 in Schools’ for the past three years. Most schools run the ‘F1 in Schools’ program as an extracurricular activity but the program has so many benefits to the students that our Principal gives us class time to run the program. I have run this program with high achieving students, integration students and disengaged students. The biggest triumph I have experienced in this program was when a student in Year 9 (who never did homework, never followed anything through to its conclusion and had never been away on a school camp before) stayed up until 4am the night before the competition to complete the team’s portfolio. This team went on to win Best Portfolio in the state. This remains my best teaching moment despite having taken a team through to the National Finals and other various triumphs. Every student that goes through the F1 program learns something different. For some it is how to speak to someone in a professional way, for others it is how to design the fastest F1 car in the state. Other students learn to stand by their work and how to talk about their strengths.

When I was first asked to teach this class our school was using a 3D modelling program called CATIA. I was handed a huge folder which was to become my “bible”. I am no computer whiz, so when I first looked at the program I experienced quite a few moments of “how on earth am I going to learn all this”. It took me and the students I was teaching almost 6 months to master the controls, with many frustrations and hold ups. The great thing about this was my F1 students and I became learning partners. We explored the program together and the design process together, they became the experts. At the end of last year our school swapped over to Autodesk Inventor. My initial thought was “here we go again, another 6 months hard work to learn a new program…”. However, I found Autodesk Inventor to be much more user friendly. My new group of F1 students were able to begin designing cars and objects within an hour. The in-program tutorial (create a water bottle) walks you through all the basic commands, there’s even little videos if you can’t follow the written instructions.

 autodesk

Even better is the series of Youtube videos that show you everything you could possibly need to know about designing an F1 car, from design concept right through to how to produce a 3D image of the car. Here’s the link:

https://www.youtube.com/playlist?list=PLAQfn-QKbiAmyHdQxxc7qbezoSQJukD-s

These videos are in little 5 minute tutorials.  I was so excited to find that my students (and myself) had expert help that we could watch over and over if we needed to. Together my students and I learned to use Autodesk Inventor quickly and easily! I have the training series saved to my favourites and regularly go back to it.autodesk2

Now that we have the basics down (and a shiny new 3D printer thanks to Quantum Victoria) I am looking into ways to integrate this technology into my other classes, so far we have been using the 123D Creature App on Ipad to design some aliens to fit into an ecosystem in Year 7 Science. I’ll let you know how it goes.

 

For more information on Autodesk, see https://diglearning.global2.vic.edu.au/files/2013/12/DTF_flyer_v2-1p8kblg.pdf

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September 9, 2014
by rcrellin
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iPads for Learning: online professional learning registration

The Department’s Virtual Conference Centre is providing four iPads for Learning short courses for teachers and leaders who are using iPads in their teaching and learipads3ning. Each short course will contain three sessions, with each one hour session building upon the previous session’s learning. Each course focuses on a different aspect of using iPads:

Two courses, iPads for New Users and Publishing with iPads,  are open now for registration. Short Course 1: iPads for new users     Click here to register for this course      Short Course 2: Publishing with iPads  Click here to register for this course

The short courses will be facilitated by Andrew Del Mastro. Andrew is a member of the Apple Consultant’s Network trained to deliver Apple PD (APD). Scroll down to see how to connect.

Short Course 1: iPads for new users     Click here to register for this course     

 Session One: Introduction to the iPad
 Date: Wednesday 8th October 2014
 Time: 3.45 p.m.
 Content: This session will introduce participants to the basics including; how to navigate your iPad, how to organise Apps, how to download content, and how to setup your iPad in the Settings area. Setting up Mail and Calendars will also be demonstrated as with other tips and tricks to ensure you’re on the way to using your iPad effectively.

6184101

polycom

 Session1BACKCHANNEL –http://todaysmeet.com/intro6184101
 Session Two: Ready to Start Creating
 Date: Wednesday 15th October 2014
 Time: 3.45 p.m.
This session will look at creating and storing content including how to manage photos, videos, documents and music. Cloud storage and sharing will also be discussed as well as how to use iCloud to back up your device.

 6184101

polycom

session2

BACKCHANNEL –  http://todaysmeet.com/create6184101

 Session Three: Ready to Start Exploring Content
 Date: Wednesday 29th October 2014
 Time: 3.45 p.m.
This session will explore the rich ecosystem of digital content including how to discover great content including apps, digital teaching resources, online teaching materials and other useful resources.

6184101

polycom

Session 3

BACKCHANNEL –  http://todaysmeet.com/explore6184101

 Short Course 2: Publishing with iPads

Click here to register for this course

Session One: Introduction to iBooks Author
Date: Thursday 16th October 2014
Time: 3.45 p.m.
Content: This session will introduce participants to iBooks Author the most powerful digital publishing tool available. The basics will be covered including how to lay out a book, adding text, video and images as well as saving and sharing your work. The session will also contain an introduction to building interactive widgets.
Required: iBooks Author for Mac
    Blackboard

Participant Connection URL 

Session Two: iBooks Author: The Next Level
Date: Thursday 23rd October 2014
Time: 3.45 p.m.
Content: This session will delve into tips and tricks and how to supply your end user with an immersive interactive experience. From using hidden pop-ups to creating colour pallets and master pages this session will look at the fundamentals of designing a truly interactive book including all of the interactive widgets contained within iBooks Author as well as the website bookry.com. This session will also include information on how to publish you book to the iTunes Book store.
Required: iBooks Author for Mac
Optional: Free account at bookry.com
   Blackboard

Participant Connection URL

Session Three: iBooks Author: Custom Widgets and iTunes U
Date: Thursday 30th October 2014
Time: 3.45 p.m.
Content: This session will focus on the software iAd Producer and Book Widgets. This software allows users to create custom interactive widgets. iAd Producer allows the user to build widgets from scratch without any coding required while Book Widgets offers a large selection of templates to follow. This session will conclude with an introduction to iTunes U and how it could be used to distribute your iBooks and other content.
Required: iBooks Author for Mac
Optional: iAd Producer and Book Widgets
Blackboard

Participant Connection URL

These short courses will contain three sessions, with each one hour session building upon the previous session’s learning. All of the courses will be supported with materials accessible via the Department’s iTunes U campus. Each session will require access to the Virtual Conference Centre tool being used for the session; an iPad with the latest iOS installed and some sessions may require additional resources as indicated.

Andrew has designed ongoing Professional Learning programs for Primary and Secondary Schools looking to integrate technology into their teaching and learning practice. With a focus on using new digital tools to produce engaging communications Andrew facilitates a hands on approach to learning. Andrew has also produced multi-touch books for Disney Australia and the AFL Players association.Resources:

Contact: digital.learning@edumail.vic.gov.au

Download this information as a PDF  iPads_for_Learning_Short_Courses

 

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September 3, 2014
by Jillian Brown
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Polycom Possibilities

Our Guest Blogger this week is Simon Trembath, Digital Learning Coach, Cardross PS

We were very excited when we found out that we were fortunate enough to receive a Polycom video conferencing unit earlier this term.  As an isolated school 550km north west of Melbourne we began to have visions of all the amazing things that we could achieve with this fantastic piece of technology.  When the magical day arrived and the unit was installed we all gathered around and marveled at the clarity of the screen and the ease at which we could move the camera.  But then we asked the question “who should we call?”  It was something that we grappled with for quite a few weeks. 

During this time our Principal started to use the unit to conference with nearby schools (approx. 50km away) that also received a unit.  This proved to be a fantastic use of our Polycom as it allowed our Principal to connect and collaborate with other schools without having to leave our school saving massive amounts of travel time. However, classroom teachers were still were not using the Polycom unit effectively with students.  We tried a test call to Japan to practice maneuvering a camera on the other side of the world and looked in on random lobbies across the world.  The kids loved it but there was not a lot of real learning going on.  After discussions about how we could utilize this with our students we were fortunate to be involved in a professional learning opportuntity that showed us how we could get our kids truly involved with the use of our Polycom.

SeeShareShapeOne of the key websites that we were directed to was www.seeshareshape.com.au. This website is run by Electroboard who many schools would be familiar with if they have Smartboards in their school.  Electroboard has a dedicated team of presenters who create amazing learning opportunities for students using video conferencing as tool to connect teachers and students from all across the country.  On the site teachers have access to a calendar of events, which outline the topics that are going to be covered and connects the event to Australian Curriculum standards.

Our experiences with these sessions have been amazing.  All of our students from grades P – 6 have since been involved in a number of these sessions.  They have connected with schools from across the country and had the chance to work with some great people.  Recently our grade 4 – 6 students worked with well-known Australian author Rod Clement.  The students had the opportunity to talk to Rod about his writing process and were so excited when they received a set of signed books from Rod’s publisher Harper Collins.  This opportunity would not have been possible without our Polycom unit.  This experience is just one of the many that our students are now enjoying.  Our Polycom unit has become a hot commodity in our school and it is always in demand.  Staff have also used the Polycom unit to engage in professional learning opportunities.  We recently connected with world renowned educational researcher Yong Zhao through a Bastow Institute event.  To have our whole staff listen to Yong and discuss education with him was a truly amazing experience and the best part was it cost our school nothing!  If we all have to travel to Melbourne to take part in this event it would have cost our school thousands!  Thank you Polycom.

We certainly don’t think that we have got it completely right yet, but we think that we are heading in the right direction.  The Polycom unit is enabling our students to view their education as that which extends beyond their own school walls.  In a lot of schools I see Polycom units tucked away in staff rooms or places that aren’t accessible for a whole class.  This is unfortunate, so here are my tips for increasing your Polycom use in your school:

  • Have your unit in a prominent place where a class can comfortably sit in front of the unit.
  • Undertake professional learning so that all staff know how to control the Polycom
  • Visit www.seeshareshape.com.au and check out the Virtual Excursions page.
  • Have a Polycom timetable in your staff room so that double bookings don’t occur.
  • Involve your students in looking at the opportunities and try to connect it to what they are currently working on in class.

We have implemented this within our school and we have found it very successful.  The Polycom unit is an excellent piece of technology so be sure to make the most of it.

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August 27, 2014
by rcrellin
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What is computational thinking?

Computational thinking is a problem-solving method that is applied to create solutions that can be implemented using digital technologies. It involves integrating strategies, such as organising data logically, breaking down problems into parts, interpreting patterns and models and designing and implementing algorithms.

Computational thinking is used when specifying and implementing algorithmic solutions to problems in Digital Technologies. For a computer to be able to process data through a series of logical and ordered steps, students must be able to take an abstract idea and break it down into defined, simple tasks that produce an outcome. This may include analysing trends in data, responding to user input under certain preconditions or predicting the outcome of a simulation (from australiancurriculum.edu.au).

Here are some DLTV resources to help you:

Algorithms: an algorithm is a description of the steps and decidsion required to solve a problem

 Algorithms

Digital Technologies – Algorithms In Plain English from Digital Learning & Teaching Vic on Vimeo.

Decomposition: to separate a complex problem into parts to allow a problem to be more easily understood.

  Decomposition

 

 

 

 

 

 

 

Digital Technologies – Decompose In Plain English from Digital Learning & Teaching Vic on Vimeo.

Source: Digital Learning and Teaching Victoria

 

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August 20, 2014
by rcrellin
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National Literacy and Numeracy Week

National Literacy and Numeracy Week is running from 25 – 31 August in 2014. It is an Australian Government initiative that runs in partnership with state and territory governments.  During this week many schools run a range of fun activities for their students to help them explore literacy and numeracy.

At Huntly Primary School students are using technology to support their writing by publishing narratives, explaining concepts and peer assessment.

Some useful links:

Literacy Resources

  • FUSE packages for Early ChildhoodPrimary and Secondary students provides resources to learn about the future of books, writing and reading, create and share poetry mashups or tell people what you think, or find out what others have read.DigiPub maths
  • DigiPubs link to English resources, software, apps and classroom ideas.

Numeracy Resources

  • FUSE packages for Early ChildhoodPrimary and Secondary students will get them engaged with interactive and real life maths.
  • FUSE eBookBoxes contain lesson plans, interactive resources for AusVELS F-10 and VCE
  • DigiPubs link to Maths resources, software, apps and classroom ideas.
  • 8 Math talks to blow your mind. Mathematics gets down to work in these Ted talks, breathing life and logic into everyday problems. Prepare for math puzzlers both solved and unsolvable, and even some still waiting for solutions.

Conference – English, Arts and Technologies: Literacies for Lifelong Learning

The Australian Literacy Educator’s Association, Victoria and Australian Centre for the Moving Image annual one-day multiliteracies conference is on Friday 12 September 2014.  The conference will explore authentic learning and contemporary teaching strategies that draw upon multimodal resources and tools – from traditional multimodal texts such as picture books through to user generated moving image texts – along with some of the grammar, or codes and conventions needed to become proficient speakers, readers, viewers, writers and creators.  Find out more and register.

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August 12, 2014
by rcrellin
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Mystery Skype

Our guest blogger this week is Erin Jackson from Kennington Primary School

What is Mystery Skype?

Mystery Skype is a game played through Skype between two classes. Each class aims to work out the location of the other class, by taking in turns to ask yes/no questions. The winner is the first class to work out the location of the other.

Students take on different roles while playing the game. There are many websites that list different roles that can be undertaken, but I like to keep it simple. I have:

  • 2 scribes, who record information on a whiteboard
  • 2 speakers, who sit in front of my laptop, asking and answering questions
  • Researchers – all other students use their iPads to research and come up with questions to ask.

The Benefits

The first, and probably most obvious, benefit of playing Mystery Skype is the improvement in students’ geographical knowledge. It has helped to improve my students’ mental maps of the world and to improve their understanding of where we are in the world. It has also helped them to develop their knowledge of different cultures around the world.

Secondly, there are many mathematical benefits, such as map-reading, directions and time zones. Playing Mystery Skype often highlights concepts that we, as teachers, may take for granted that students understand; for example, what the different lines on Google Maps represent.

Mystery Skype also lends itself well to the English domain. The game naturally requires students to listen attentively to the questions and answers, whilst building on their comprehension, research and visual literacy skills. They develop their ability to ask ‘good’ and ‘follow-up’ questions, as well as whole-group and small-group discussion skills, such as negotiating.

Finally, my students have a high level of engagement when playing the game. My students often ask when we will have the next Mystery Skype and are always excited to come to school if they know we have one organised. They work together as a team and feel a real sense of pride and excitement when they are able to work out where the other school is.

Where to start

Start by creating a Skype account and joining ‘Skype in the Classroom’ (http://education.skype.com). Go to #MysterySkype and send out some messages to teachers you might like to skype. I usually send out about 5 messages with a given time and date, as not all teachers will reply or may have other commitments at that time. I also give the time in my time zone and convert to their time as well. Once a teacher replies, add them to your Skype account and you are ready to go! You might like to send them a message through Skype on the organised day to ensure the other grade are still able to participate in the game.

Some tips

For Grade P-2 students, try beginning by playing Mystery Skype with local schools or other schools in the same state. For Grade 3-4 students, try other schools in Australia or capital cities/major towns in other countries. For older students, use towns/cities outside of capital cities in other countries. I aim to choose places that fit with my Integrated Studies topics, such as Thailand when we were studying Asia for Geography or a school on the Ring of Fire when learning about earthquakes. You might like to prepare something to share at the end, such as 5 facts about your town.

For more information about Skype or other virtual conferencing in schools see the DEECD Virtual Conferencing and Skype in the Classroom webpages.

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