October 24, 2017
by rcrellin
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CSER DigiTech Sessions

Teachers have the opportunity to work with Dr Claudia Szabo a member of the CSER Digital Technologies Team on Monday 20 November at Kensington.

This session will provide an introduction to the Year 7&8 Next Steps Making Apps and the Years 9&10 Explore online courses.   These courses are part of the free CSER professional development Project.
The session offers an opportunity to explore, with guidance, Arduino programming and App development as it is introduced in the MOOC. (Massive Open Online Course) and is suitable for Secondary teachers who are responsible for, or interested in implementing the Digital Technologies Curriculum.
Notes:
  • Morning tea and Lunch provided (please specify requirements on the registration form)
  • Please bring along a laptop and sense of adventure!
  • It is very helpful to have a Google Account (Gmail) and to have joined Google+ prior to the session
Claudia Szabo is an Associate Dean (Diversity and Inclusion) in the Faculty of Engineering Computer and Mathematical Sciences in The University of Adelaide and a Senior Lecturer in the School of Computer Science. She works in the CSER Group at the University of Adelaide where she leads the development of the Year 7&8 Next Steps Making Apps MOOC and its associated lending library and other resources. She has an undergraduate degree in Computer Engineering, and a PhD in distributed systems from the National University of Singapore. She is the 2017 recipient of the South Australian Science Excellence Award – STEM Educator of the Year. She is passionate about STEM education and in particular about ensuring that these educational opportunities are available to all and that career pathways into STEM and accessible to under-represented groups.

For more information please visit our website : https://csermoocs.adelaide.edu.au/

 

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October 19, 2017
by rcrellin
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DigiTech and STEM sessions

The VCAA are offering heaps of DigiTech and STEM sessions for free! If you cant get to a face-to-face one, tune into the online ones which run for a hour, generally after school.

Topics include:

  • Digital Systems Curriculum Unplugged (F-6)
  • Visual Programming Languages in the Digital Technologies Curriculum (F-6)
  • Digital devices in the Digital Technologies Curriculum (plugged) (F-6)
  • Introduction to the Digital Technologies Curriculum 7-10
  • Planning and assessment in the Digital Technologies curriculum (7-10)
  • Teaching to the Data and Information strand (F-10)
  • Teaching to the Creating Digital Solutions strand (F-10)
  • Teaching to the Digital Systems strand (F-10)
  • Digital Technologies: Evaluation of 2017 and planning for 2018 (F-10)
  • STEM in the Victorian Curriculum F-10
  • Simple circuits in the Victorian Curriculum F-10
  • Drones in the Victorian Curriculum F-10
  • What do marble runs and mini golf have to do with STEM in the primary years?
  • STEM in the Victorian Curriculum F-10 (Level 7 – 10)

Find out more and register at: http://www.vcaa.vic.edu.au/Pages/foundation10/viccurriculum/viccur-proflearn-specialists.aspx

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October 10, 2017
by rcrellin
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DigiTech Webinars

VCAA Specialitst Teachers are running webinars over Term 4 to supprt the implementaiton of Digital Technologies and STEM – find more here.

Some DigiTech on offer this week:

11 October (Wednesday)      Megan van der Velden (VCAA Specialist Teacher)   3.45pm

Title:   Introduction to the Digital Technologies curriculum (F-10)

Time:   1 hour (3.45 – 4.45pm)

Outline:         

  • Introduction to the curriculum
  • Ways of thinking
  • Strands
  • Key terms
  • Levels
  • Overview

Abstract:

This webinar will introduce participants to the Digital Technologies curriculum from F-10. They will become familiar with the curriculum as a continuum. Content of the session includes discussion around: ways of thinking, strands, key terms, content descriptions, achievement standards, levels and some examples of how to approach the teaching. This session will be suitable for teachers with little or no knowledge of the curriculum.

Link: https://reg.eventgate.com.au/Event/9987/Digital-Coding-Online—Introduction-to-the-Digital-Technologies-curriculum-F-10


12 October (Thursday)           Sean Irving (VCAA Specialist Teacher)          3.45pm

Title:   Curriculum Planning and Assessment for Digital Technologies (F-10)

Time:   1 hour (3.45 – 4.45pm)

Outline:         

  • Brief overview of the curriculum
  • Discussion of scope and sequence
  • Mapping the curriculum
  • Suggested activities
  • Cross-curricular connections

Abstract:

This webinar will introduce participants to planning for the Digital Technologies curriculum from F-10. They will become familiar with the curriculum and scope and sequence. Content of the session will include: examples of how the curriculum will be mapped, discussion of sample activities and units as well as potential connections across the curriculum. This session will be suitable for teachers with a basic knowledge of the curriculum. Curriculum leaders are strongly encouraged to attend.

Link: https://reg.eventgate.com.au/Event/9988/Digital-Coding-Online-Curriculum-Planning-and-Assessment-for-Digital-Technologies-F10


13 October (Friday)                 Steve Allen (VCAA Specialist Teacher)          11.00am

Title:   Digital Technologies curriculum unplugged (F-6)

Time:   1 hour (11.00 – 12.00 noon)

Outline:         

  • Exploration of the curriculum
  • Unplugged activities
  • Teaching without devices
  • Resources
  • Approaches to teaching

Abstract:

This online session will be for teachers of the Digital Technologies curriculum from F-6 exploring the curriculum with limited access to digital devices. Teachers will learn about powerful and proven techniques to reinforce the understanding and thinking that underpins the curriculum. This session will be suitable for all F-6 teachers.

Link: https://reg.eventgate.com.au/Event/9989/Digital-Coding-Online-Digital-Technologies-curriculum-unplugged-F6

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May 15, 2017
by rcrellin
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Invent to Learn with Gary Stager

Gary Stager, returns to Australia for a series of exciting hands-on workshops across Regional Victoria. Learn to learn and teach with Hummingbird robotics, littleBits, Scratch, Snap!, Turtle Art, wearable electronics, Arduino, digital paper craft, programmable toys, and other exciting new materials in a project-based context.

Find out more

What will be covered:

  • How new tools and technology can reinvigorate Project-Based Learning
  • Best classroom practices for integrating maker technology
  • How to plan engaging projects based on the TMI design model
  • How to choose the technologies with the maximum learning impact
  • How to make the case for making, tinkering, and engineering
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February 20, 2017
by rcrellin
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Support for the Digital Technologies Curriclum

The Victorian Curriculum F-10 has been designed to provide practical opportunities for students to explore the capacity of information systems to systematically and innovatively transform data into digital solutions, through the application of:

  • Systems thinking – the relationship between people, digital devices and society when developing solutions.
  • Design thinking – designs that are intuitive to users of all ages and abilities.
  • Computational thinking – the precise steps and decisions that need to be made to code a solution

Where to start

  • The Digital Technologies DigiPub provides advice about the curriculum, making links to current practice and getting to know the terminology.

Curriculum Resources

Professional Learning and events

About the Digital Technologies Curriclum

The Digital Technologies curriculum is part of the new Victorian Curriculum. The Foundation to Level 10 curriculum provides a single, coherent and comprehensive set of prescribed content and achievement standards. All government and Catholic schools are required to implement and report on the Digital Technologies curriculum from 2017.

The new curriculum area should not be confused with integrating the use of ICT across all curriculum areas.

ICT across the curriculum is about students developing digital skills and knowledge to investigate, create and collaborate across all curriculum areas. They also learn safe and responsible use in managing and operating ICT.

Digital Technologies is a specific curriculum that focuses on students thought processes in order to unravel problems, and then design and generate digital solutions.

Students will learn how computers work and how to create digital solutions for real-world problems and challenges with computational thinking, which uses systematic solutions to solve problems, part of this is developing a working knowledge of coding.

Download the fact sheet for more information.

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December 15, 2016
by rcrellin
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Hilltop Hoods’ Interactive Music Video

The Hilltop Hoods have teamed up with Google to make a powerful interactive video for their song Through the Dark, written about a father supporting his son through Leukemia.

The video is made entirely of code and allows users to tilt and rotate their phones to navigate through the “dark” (fear) and “light” (hope) worlds. Users can also interact with the video on a desk top through a trackpad or mouse.

“Using 3D cameras mapped to the phone’s accelerometer, the film uses mobile technology combined with 3D modelling and animation to capture the sense of a world turned upside down”

 

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November 11, 2016
by rcrellin
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Quick, How Might the Alien Spacecraft Work?

This is a great blog post from Dr Stephen Wolfram about his experience working with film makers on the set of the movie Arrival.  The script involves communicating with aliens in binary, analysing alien handwriting and using physics formulas to understand an interstellar spacecraft.

The interesting aspect of the article is how they worked through the issues as they would in real life using current tools such as Mathematica. A great resource for Digital Technologies.

 

GeoGraphics[{Thickness[0.001], {Red, GeoPath /@ (List @@@ EdgeList[NearestNeighborGraph[landingSites, 3]])}, Table[GeoDisk[#, Quantity[n, "Miles"]] & /@ landingSites, {n, 0, 1000, 250}], Red, GeoStyling[Opacity[1]], GeoDisk[#, Quantity[50, "Miles"]] & /@ landingSites}, GeoRange -> "World", GeoProjection -> "WagnerII", GeoZoomLevel -> 3]Establishing Communication

Read the full blog post here.

To find out more about Mathematica see http://www.digipubs.vic.edu.au/pubs/wolfram/home

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January 21, 2016
by Sandy Phillips
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Blogging with your students course for teachers

Would you like to learn more about blogging with students?  The Edublogs team is running a free course on blogging with students.

Global2 is the Department of Education and Training blogging platform which is hosted on CampusPress by the Edublogs team.  All step by step instructions in the series are with Edublogs and CampusPress users in mind.

teacherchallengebadge

Whether you are new to blogging, or want a refresher on all of the features that blogging can offer, come join the four week crash-course and the Edublogs team will guide you through the process of blogging with students.

The course covers:

  • Setting up class and student blogs
  • Teaching quality comments and posts
  • Working with widgets
  • Images, copyright, and creative commons
  • Connecting with other classes
  • Tons more! including mobile apps

How Does It Work?

The Edublogs Teacher Challenge is completely free of charge.

Each Teacher Challenge session lasts for 30 days, with 2-3 tasks per week that will be sent to you via email. The first challenge is sent when you signup.

When you finish the Teacher Challenge, you receive a badge to proudly display on your blog and a certificate of completion which you can use towards your professional development hours.

Thanks to Sue Waters for the post and the course.

Enrol For Free Now! 

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August 31, 2015
by marcellinus
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Classroom of the Future Webinar dates and topics Term 4, 2015

Social media for learning – the Yammer experience

7th October, 4:00-4:40pm

In today’s hyper connected world students are creating deep networks in social media. The potential power of social media in learning is immense but how can schools harness the benefits of social media while still maintaining a safe online environment? Throughout 2015 Charles La Trobe P-12 College has been trialling the Yammer network to provide a safe social learning space for students and teachers. This webinar look at the use of Yammer in the College and the variety of ways it has been used to improve student learning outcomes.

Suitable for all teachers and school leaders interested in using social media for learning.

 

Respond via Eventbrite

http://tinyurl.com/phqyvhs

 

STEM in schools – setting up a maker space and club

21st October, 4:00-4:40pm

The importance of STEM is a growing trend in education. Where can schools start in integrating STEM practices and learning in their curriculum and spaces? The makerspace and maker club are a great entry point for schools looking to establish student centred making and creating. This webinar will share the experience of Charles La Trobe P-12 College in establishing a maker movement. Spaces, equipment, pedagogy and curriculum will be shared in this webinar.

Suitable for all teachers and leaders interested in helping students make and create.

Respond via Eventbrite

http://tinyurl.com/ndm4mbz

Coding in school – where to start? (Targeted at primary schools)

4th November, 4:00-4:40pm

Coding is an excellent way to both engage students deeply in learning and develop their problem solving skills. But where should teachers and students start? This webinar will share the experiences of year 3-6 teachers at Charles La Trobe P-12 College in implementing coding in their classrooms using visual block based applications (Tynker, Scratch and Hopscotch). The presenters will share pedagogy and lessons learned, and participants will learn that anyone can implement coding in their classroom.

This webinar is particularly suited to Primary School teachers.

Respond via Eventbrite

http://tinyurl.com/oddkdbj

Leading digital change in schools – lessons for digital leaders

18th November, 4:00-4:40pm

Leading change is challenging. Leading change in digital learning is more challenging again. Choosing platforms, devices, professional learning, coaching, frameworks, and engaging reluctant teachers – the list goes on and on. In this webinar the lessons learned from the Classroom of the Future project will be shared and discussed.

Suitable for all school leaders and teachers who want to lead the improvement of digital learning.

Respond via Eventbrite

http://tinyurl.com/ozluaph

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August 30, 2015
by marcellinus
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Education in Games Summit 2015 – A Gameful World

gamefulAs part of the International Games Weeks being held in Melbourne in October the ‘Education in Games Summit 2015 – A Gameful World.’ will provide Victorian Primary and Secondary teachers with a unique opportunity to hear from some of the leading players in the game development industry.

Date: Thursday, October 29

Time: 8.30am – 4.30pm 

Venue: Melbourne Convention & Exhibition Centre

For: Primary & Secondary Teachers 

Cost: $90 (ex-GST) *Includes access to Day One of PAX Australia 

Summit Registration: http://bit.ly/1K0bFCt

Workshop selections: Please click here to add your workshop selections

Full Program: Program: A Gameful World

Flyer: Education in Games Summit Flyer

The Summit will explore the clear links to learning and teaching in Victorian classrooms and the resources available for teachers to explore.

For further information please contact the Digital Learning Branch digital.learning@edumail.vic.gov.au

The Summit will provide:

  • A snapshot of the game development industry and a strong focus on the broad range of creative careers open to Victorian students
  • Stories behind successful game developers and their impact here in Victoria and internationally
  • Clear links to STEM and the latest information about the new Digital Technologies curriculum for Primary & Secondary schools, including an overview of the resources and support available to teachers.

Summit Keynote Speaker – Dr Steffen Walz Dr Steffen Walz is an Associate Professor at RMIT University and the founder–director of RMIT’s Games & Experimental Entertainment Laboratory, the GEElab. At the GEElab, an international team of researchers scrutinizes the potential (and pitfalls) of play, games and game design elements for non-entertainment purposes.steffan Steffen is inspiring and teaching the next generation of game-developers and problem solvers. Summit Workshops Workshops will be run by classroom teachers, academics and games industry experts, including from Google, Microsoft, Intel, Unity and the Game Developers Association of Australia. Areas covered will include: Minecraft, Virtual Reality & Kerbal Space Program Coding with Scratch, Unity Games Curriculum, Literacy through Game Book Adventures, Gamification & Creating Games, Microsoft TouchDevelop, Intel Galileo, Games as Text, Curriculum Links and Engaging Students through Games. For further details on the summit workshops follow this link: Education in Games Summit_Workshop Outlines Registration includes access to Day One of PAX Australia – October 30 As part of their Summit ticket participants will also be eligible to attend the first day (Oct 30) of PAX Australia (www.paxaustralia.com.au) held at the Melbourne Convention & Exhibition Centre. PAX is a festival celebrating games culture and it connects the world’s leading game publishers with their most avid fans. The first day of PAX will involve a number of education related panels & speakers from around the world.     Presented by Creative vic amcidet  

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