February 20, 2017
by rcrellin
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Support for the Digital Technologies Curriclum

The Victorian Curriculum F-10 has been designed to provide practical opportunities for students to explore the capacity of information systems to systematically and innovatively transform data into digital solutions, through the application of:

  • Systems thinking – the relationship between people, digital devices and society when developing solutions.
  • Design thinking – designs that are intuitive to users of all ages and abilities.
  • Computational thinking – the precise steps and decisions that need to be made to code a solution

Where to start

  • The Digital Technologies DigiPub provides advice about the curriculum, making links to current practice and getting to know the terminology.

Curriculum Resources

Professional Learning and events

About the Digital Technologies Curriclum

The Digital Technologies curriculum is part of the new Victorian Curriculum. The Foundation to Level 10 curriculum provides a single, coherent and comprehensive set of prescribed content and achievement standards. All government and Catholic schools are required to implement and report on the Digital Technologies curriculum from 2017.

The new curriculum area should not be confused with integrating the use of ICT across all curriculum areas.

ICT across the curriculum is about students developing digital skills and knowledge to investigate, create and collaborate across all curriculum areas. They also learn safe and responsible use in managing and operating ICT.

Digital Technologies is a specific curriculum that focuses on students thought processes in order to unravel problems, and then design and generate digital solutions.

Students will learn how computers work and how to create digital solutions for real-world problems and challenges with computational thinking, which uses systematic solutions to solve problems, part of this is developing a working knowledge of coding.

Download the fact sheet for more information.

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December 15, 2016
by rcrellin
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Hilltop Hoods’ Interactive Music Video

The Hilltop Hoods have teamed up with Google to make a powerful interactive video for their song Through the Dark, written about a father supporting his son through Leukemia.

The video is made entirely of code and allows users to tilt and rotate their phones to navigate through the “dark” (fear) and “light” (hope) worlds. Users can also interact with the video on a desk top through a trackpad or mouse.

“Using 3D cameras mapped to the phone’s accelerometer, the film uses mobile technology combined with 3D modelling and animation to capture the sense of a world turned upside down”

 

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November 11, 2016
by rcrellin
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Quick, How Might the Alien Spacecraft Work?

This is a great blog post from Dr Stephen Wolfram about his experience working with film makers on the set of the movie Arrival.  The script involves communicating with aliens in binary, analysing alien handwriting and using physics formulas to understand an interstellar spacecraft.

The interesting aspect of the article is how they worked through the issues as they would in real life using current tools such as Mathematica. A great resource for Digital Technologies.

 

GeoGraphics[{Thickness[0.001], {Red, GeoPath /@ (List @@@ EdgeList[NearestNeighborGraph[landingSites, 3]])}, Table[GeoDisk[#, Quantity[n, "Miles"]] & /@ landingSites, {n, 0, 1000, 250}], Red, GeoStyling[Opacity[1]], GeoDisk[#, Quantity[50, "Miles"]] & /@ landingSites}, GeoRange -> "World", GeoProjection -> "WagnerII", GeoZoomLevel -> 3]Establishing Communication

Read the full blog post here.

To find out more about Mathematica see http://www.digipubs.vic.edu.au/pubs/wolfram/home

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January 21, 2016
by Sandy Phillips
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Blogging with your students course for teachers

Would you like to learn more about blogging with students?  The Edublogs team is running a free course on blogging with students.

Global2 is the Department of Education and Training blogging platform which is hosted on CampusPress by the Edublogs team.  All step by step instructions in the series are with Edublogs and CampusPress users in mind.

teacherchallengebadge

Whether you are new to blogging, or want a refresher on all of the features that blogging can offer, come join the four week crash-course and the Edublogs team will guide you through the process of blogging with students.

The course covers:

  • Setting up class and student blogs
  • Teaching quality comments and posts
  • Working with widgets
  • Images, copyright, and creative commons
  • Connecting with other classes
  • Tons more! including mobile apps

How Does It Work?

The Edublogs Teacher Challenge is completely free of charge.

Each Teacher Challenge session lasts for 30 days, with 2-3 tasks per week that will be sent to you via email. The first challenge is sent when you signup.

When you finish the Teacher Challenge, you receive a badge to proudly display on your blog and a certificate of completion which you can use towards your professional development hours.

Thanks to Sue Waters for the post and the course.

Enrol For Free Now! 

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August 31, 2015
by marcellinus
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Classroom of the Future Webinar dates and topics Term 4, 2015

Social media for learning – the Yammer experience

7th October, 4:00-4:40pm

In today’s hyper connected world students are creating deep networks in social media. The potential power of social media in learning is immense but how can schools harness the benefits of social media while still maintaining a safe online environment? Throughout 2015 Charles La Trobe P-12 College has been trialling the Yammer network to provide a safe social learning space for students and teachers. This webinar look at the use of Yammer in the College and the variety of ways it has been used to improve student learning outcomes.

Suitable for all teachers and school leaders interested in using social media for learning.

 

Respond via Eventbrite

http://tinyurl.com/phqyvhs

 

STEM in schools – setting up a maker space and club

21st October, 4:00-4:40pm

The importance of STEM is a growing trend in education. Where can schools start in integrating STEM practices and learning in their curriculum and spaces? The makerspace and maker club are a great entry point for schools looking to establish student centred making and creating. This webinar will share the experience of Charles La Trobe P-12 College in establishing a maker movement. Spaces, equipment, pedagogy and curriculum will be shared in this webinar.

Suitable for all teachers and leaders interested in helping students make and create.

Respond via Eventbrite

http://tinyurl.com/ndm4mbz

Coding in school – where to start? (Targeted at primary schools)

4th November, 4:00-4:40pm

Coding is an excellent way to both engage students deeply in learning and develop their problem solving skills. But where should teachers and students start? This webinar will share the experiences of year 3-6 teachers at Charles La Trobe P-12 College in implementing coding in their classrooms using visual block based applications (Tynker, Scratch and Hopscotch). The presenters will share pedagogy and lessons learned, and participants will learn that anyone can implement coding in their classroom.

This webinar is particularly suited to Primary School teachers.

Respond via Eventbrite

http://tinyurl.com/oddkdbj

Leading digital change in schools – lessons for digital leaders

18th November, 4:00-4:40pm

Leading change is challenging. Leading change in digital learning is more challenging again. Choosing platforms, devices, professional learning, coaching, frameworks, and engaging reluctant teachers – the list goes on and on. In this webinar the lessons learned from the Classroom of the Future project will be shared and discussed.

Suitable for all school leaders and teachers who want to lead the improvement of digital learning.

Respond via Eventbrite

http://tinyurl.com/ozluaph

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August 30, 2015
by marcellinus
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Education in Games Summit 2015 – A Gameful World

gamefulAs part of the International Games Weeks being held in Melbourne in October the ‘Education in Games Summit 2015 – A Gameful World.’ will provide Victorian Primary and Secondary teachers with a unique opportunity to hear from some of the leading players in the game development industry.

Date: Thursday, October 29

Time: 8.30am – 4.30pm 

Venue: Melbourne Convention & Exhibition Centre

For: Primary & Secondary Teachers 

Cost: $90 (ex-GST) *Includes access to Day One of PAX Australia 

Summit Registration: http://bit.ly/1K0bFCt

Workshop selections: Please click here to add your workshop selections

Full Program: Program: A Gameful World

Flyer: Education in Games Summit Flyer

The Summit will explore the clear links to learning and teaching in Victorian classrooms and the resources available for teachers to explore.

For further information please contact the Digital Learning Branch digital.learning@edumail.vic.gov.au

The Summit will provide:

  • A snapshot of the game development industry and a strong focus on the broad range of creative careers open to Victorian students
  • Stories behind successful game developers and their impact here in Victoria and internationally
  • Clear links to STEM and the latest information about the new Digital Technologies curriculum for Primary & Secondary schools, including an overview of the resources and support available to teachers.

Summit Keynote Speaker – Dr Steffen Walz Dr Steffen Walz is an Associate Professor at RMIT University and the founder–director of RMIT’s Games & Experimental Entertainment Laboratory, the GEElab. At the GEElab, an international team of researchers scrutinizes the potential (and pitfalls) of play, games and game design elements for non-entertainment purposes.steffan Steffen is inspiring and teaching the next generation of game-developers and problem solvers. Summit Workshops Workshops will be run by classroom teachers, academics and games industry experts, including from Google, Microsoft, Intel, Unity and the Game Developers Association of Australia. Areas covered will include: Minecraft, Virtual Reality & Kerbal Space Program Coding with Scratch, Unity Games Curriculum, Literacy through Game Book Adventures, Gamification & Creating Games, Microsoft TouchDevelop, Intel Galileo, Games as Text, Curriculum Links and Engaging Students through Games. For further details on the summit workshops follow this link: Education in Games Summit_Workshop Outlines Registration includes access to Day One of PAX Australia – October 30 As part of their Summit ticket participants will also be eligible to attend the first day (Oct 30) of PAX Australia (www.paxaustralia.com.au) held at the Melbourne Convention & Exhibition Centre. PAX is a festival celebrating games culture and it connects the world’s leading game publishers with their most avid fans. The first day of PAX will involve a number of education related panels & speakers from around the world.     Presented by Creative vic amcidet  

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August 28, 2015
by Sandy Phillips
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2015 ACHPER Conference – Health, Outdoor, Sport & Physical Education

The Australian Council for Health, Physical Education and Recreation (ACHPER), Victorian Branch invites teachers to join a vibrant ‘community of practice’ by attending this year’s

ACHPER Conference

26-27 November

Monash University, Clayton

Now in it’s 29th year, their premier professional learning event continues to support, enhance and advocate for highest quality Health, Outdoor, Sport and Physical Education for Foundations – Year 12 teachers. Here is just a sample of the sessions provided at the conference which support teachers to integrate digital technologies into their programs.
ICT in Physical Education​​

  • Using iPads/tablets to your advantage
  • Physical Education Apps to reinvigorate your programs
  • ​Technology to increase activity
  • Flipped classrooms – what does this mean?
  • The power of social media as professional learning
    For full details go to the ACHPER conference site
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August 27, 2014
by rcrellin
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What is computational thinking?

Computational thinking is a problem-solving method that is applied to create solutions that can be implemented using digital technologies. It involves integrating strategies, such as organising data logically, breaking down problems into parts, interpreting patterns and models and designing and implementing algorithms.

Computational thinking is used when specifying and implementing algorithmic solutions to problems in Digital Technologies. For a computer to be able to process data through a series of logical and ordered steps, students must be able to take an abstract idea and break it down into defined, simple tasks that produce an outcome. This may include analysing trends in data, responding to user input under certain preconditions or predicting the outcome of a simulation (from australiancurriculum.edu.au).

Here are some DLTV resources to help you:

Algorithms: an algorithm is a description of the steps and decidsion required to solve a problem

 Algorithms

Digital Technologies – Algorithms In Plain English from Digital Learning & Teaching Vic on Vimeo.

Decomposition: to separate a complex problem into parts to allow a problem to be more easily understood.

  Decomposition

 

 

 

 

 

 

 

Digital Technologies – Decompose In Plain English from Digital Learning & Teaching Vic on Vimeo.

Source: Digital Learning and Teaching Victoria

 

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July 29, 2014
by rcrellin
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ICT: It’s Everywhere

Last week I was invited to attend the Campaspe Cohuna Local Learning and Employment Network (CCLLEN) ICT forum for Year 9 students at Kyabram P-12 College. This interactive even featured young ICT professionals, higher education and industry representatives providing real insights into ICT studies and careers. Technology in areas ranging from games, robotics, applications and what drives a computer, were featured in a fun and interactive way.Kyabram ICT Day3

Students participated in a series of hands-on workshops and found out about qualifications, skills and interests that are vital to succeed in many aspects of the ICT sector including:

  • Robotics from La Trobe University
  • Game Making from GOTAFE
  • Software and app development La Trobe University
  • Computer repairs and maintenance from Advance Computing, KyabramKyabram ICT Day1
  • Multimedia cartooning from Splatoon Cartoons, Beechworth

The event was in good hands with a year 10 student being MC for the day; and students enjoyed the Q&A panel featuring three young people working in ICT industry.

The event was a great example of schools connecting with local industry and educator providers. It also showcased how engaged students are listening to other young people.

For more information contact CCLLEN: http://www.ccllen.com.au/contact-us.html

Local newspaper story: ICT 2014 Ky Free Press

Kyabram ICT Day4 Kyabram ICT Day2

 

 

 

 

 

CCLLEN

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July 16, 2014
by rcrellin
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National ICT Careers Week

2014 NICTCW logo banner

Each year during National ICT Careers Week, organisations and groups across Australia present an activity or event to encourage young people to consider studying ICT after their schooling and to consider a career in ICT.

What is happening in Victoria?

digital_learning_showcase_postcard-smaller_0

Digital Learning and Teaching Victoria are hosting the Digital Learning Showcase.

WHO:   Prep – Year 12 students

WHEN:  9am – 1pm Thursday, 24 July 2014

WHERE: Swinburne University of Technology, Hawthorn Campus

Bookings are essential – register via the DLTV website

View full program

ICT: IT’S EVERYWHERE

A free, intereactive event for Year 9 students.

Features young ICT professionals, higher education and industry representatives providing real insights into ICT studies and careers. Technology in areas ranging from drones, games, robotics, applications, what drives a computer, graphic design and the dairy industry will be featured in a fun and interactive way. Students will participate in a series of hands-on workshops and learn about qualifications, skills and interests that are vital to succeed in this booming global sector.

Details: Kyabram P-12 College,  Wednesday 23 July 9:00am – 3:10pm

ICT its everywhere Student flyer

More Information on ICT Careers

Video from Youth Central, which has a great interactive page: www.youthcentral.vic.gov.au/jobs/ict 

National ICT Careers Week Key messages:

  • ICT is about working with people, solving problems, finding solutions and making a difference to peoples’ lives
  • ICT is a truly global career – your work in ICT can take you around the world
  • ICT offers cool jobs, earning awesome money with a great lifestyle
  • ICT creates opportunities for entertainment

National ICT Careers Week marketing material including messages for parents and students.

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